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Hydropolis
Avignon
A true laboratory of ideas, the Avignon showroom is the ideal place to tell us all about your dream bathroom.
Props
Bathroom
High-end
Chic accessories to decorate your bathroom. Pomd’Or dresses your interiors with taste and mastery of the elements.
Find well-being thanks to authentic, elegant and sensual pieces. Details that reproduce an intimate and personal world in the bathroom.
The Pomd’Or world is about evolving and, at the same time, staying true to a style. For more than three decades, Pomd’Or has relied on details, quality materials and a careful process of elaboration, at the origin of the essence of its products.
The know-how of the trade as well as the stability of certain sustainable and recognizable values are the secret to go beyond the classic design and make Pomd’Or a legendary brand that progresses and expands without losing sight of its seal of authenticity and elegance.
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ProEXR File Description =Attributes= cameraAperture (float): 36 cameraFNumber (float): 8 cameraFarClip (float): 1000 cameraFarRange (float): 1000 cameraFocalLength (float): 214.36 cameraFov (float): 9.59984 cameraNearClip (float): 0 cameraNearRange (float): 0 cameraProjection (int): 0 cameraTargetDistance (float): 2.98554 cameraTransform (m44f): [{0.420121, 0.907293, 0.0178243, 1.24189}, {0.907468, -0.42004, -0.00825193, 0.379077}, {0, 0.0196418, -0.999807, 0.954444}, {0, 0, 0, 1}] channels (chlist) compression (compression): Zip16 dataWindow (box2i): [0, 0, 2479, 3506] displayWindow (box2i): [0, 0, 2479, 3506] lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1 screenWindowCenter (v2f): [0, 0] screenWindowWidth (float): 1 type (string): "scanlineimage" =Channels= A (float) B (float) G (float) MM 1-2-3.B (float) MM 1-2-3.G (float) MM 1-2-3.R (float) MM 10-11-12.B (float) MM 10-11-12.G (float) MM 10-11-12.R (float) MM 13-14-15.B (float) MM 13-14-15.G (float) MM 13-14-15.R (float) MM 16-17-18.B (float) MM 16-17-18.G (float) MM 16-17-18.R (float) MM 19-20-21.B (float) MM 19-20-21.G (float) MM 19-20-21.R (float) MM 22-23-24.B (float) MM 22-23-24.G (float) MM 22-23-24.R (float) MM 25-26-27.B (float) MM 25-26-27.G (float) MM 25-26-27.R (float) MM 28.B (float) MM 28.G (float) MM 28.R (float) MM 4-5-6.B (float) MM 4-5-6.G (float) MM 4-5-6.R (float) MM 7-8-9.B (float) MM 7-8-9.G (float) MM 7-8-9.R (float) R (float) VRayGlobalIllumination.B (float) VRayGlobalIllumination.G (float) VRayGlobalIllumination.R (float) VRayLighting.B (float) VRayLighting.G (float) VRayLighting.R (float) VRayOcclusion.B (float) VRayOcclusion.G (float) VRayOcclusion.R (float) VRayRawReflection.B (float) VRayRawReflection.G (float) VRayRawReflection.R (float) VRayReflection.B (float) VRayReflection.G (float) VRayReflection.R (float) VRayRefraction.B (float) VRayRefraction.G (float) VRayRefraction.R (float) VRaySelfIllumination.B (float) VRaySelfIllumination.G (float) VRaySelfIllumination
ProEXR File Description =Attributes= cameraAperture (float): 36 cameraFNumber (float): 8 cameraFarClip (float): 1000 cameraFarRange (float): 1000 cameraFocalLength (float): 60 cameraFov (float): 32.6954 cameraNearClip (float): 0.00212371 cameraNearRange (float): 0 cameraProjection (int): 0 cameraTargetDistance (float): 2.71816 cameraTransform (m44f): [{0.622519, 0.774248, 0.114063, 1.28846}, {0.782601, -0.61546, -0.093511, -0.27788}, {-0.00219962, 0.147478, -0.989063, 1.53849}, {0, 0, 0, 1}] channels (chlist) compression (compression): Zip16 dataWindow (box2i): [0, 0, 2479, 3506] displayWindow (box2i): [0, 0, 2479, 3506] lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1 screenWindowCenter (v2f): [0, 0] screenWindowWidth (float): 1 type (string): "scanlineimage" =Channels= A (float) B (float) G (float) MM 1-2-3.B (float) MM 1-2-3.G (float) MM 1-2-3.R (float) MM 10-11-12.B (float) MM 10-11-12.G (float) MM 10-11-12.R (float) MM 13-14-15.B (float) MM 13-14-15.G (float) MM 13-14-15.R (float) MM 16-17-18.B (float) MM 16-17-18.G (float) MM 16-17-18.R (float) MM 19-20-21.B (float) MM 19-20-21.G (float) MM 19-20-21.R (float) MM 22-23-24.B (float) MM 22-23-24.G (float) MM 22-23-24.R (float) MM 25-26-27.B (float) MM 25-26-27.G (float) MM 25-26-27.R (float) MM 28-29-30.B (float) MM 28-29-30.G (float) MM 28-29-30.R (float) MM 31.B (float) MM 31.G (float) MM 31.R (float) MM 4-5-6.B (float) MM 4-5-6.G (float) MM 4-5-6.R (float) MM 7-8-9.B (float) MM 7-8-9.G (float) MM 7-8-9.R (float) R (float) VRayGlobalIllumination.B (float) VRayGlobalIllumination.G (float) VRayGlobalIllumination.R (float) VRayLighting.B (float) VRayLighting.G (float) VRayLighting.R (float) VRayMtlReflectGlossiness (float) VRayOcclusion.B (float) VRayOcclusion.G (float) VRayOcclusion.R (float) VRayRawReflection.B (float) VRayRawReflection.G (float) VRayRawReflection.R (float) VRayReflection.B (float) VRayReflection.G (float) VRayReflection.R (float) VRayRefraction.B (float) VRayRefraction.G (float
4152-F03
ProEXR File Description =Attributes= cameraAperture (float): 36.000004 cameraFNumber (float): 8.000000 cameraFarClip (float): 7.800003 cameraFarRange (float): 1000.000000 cameraFocalLength (float): 45.000000 cameraFov (float): 43.133175 cameraNearClip (float): 0.880000 cameraNearRange (float): 0.000000 cameraProjection (int): 0 cameraTargetDistance (float): 3.792355 cameraTransform (m44f) channels (chlist) compression (compression): Zip16 dataWindow (box2i): [0, 0, 2479, 3506] displayWindow (box2i): [0, 0, 2479, 3506] lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1.000000 screenWindowCenter (v2f): [0.000000, 0.000000] screenWindowWidth (float): 1.000000 =Channels= A (float) B (float) G (float) MM 1-2-3.B (float) MM 1-2-3.G (float) MM 1-2-3.R (float) MM 10-11-12.B (float) MM 10-11-12.G (float) MM 10-11-12.R (float) MM 13-14-15.B (float) MM 13-14-15.G (float) MM 13-14-15.R (float) MM 16-17.B (float) MM 16-17.G (float) MM 16-17.R (float) MM 4-5-6.B (float) MM 4-5-6.G (float) MM 4-5-6.R (float) MM 7-8-9.B (float) MM 7-8-9.G (float) MM 7-8-9.R (float) R (float) VRayGlobalIllumination.B (float) VRayGlobalIllumination.G (float) VRayGlobalIllumination.R (float) VRayLighting.B (float) VRayLighting.G (float) VRayLighting.R (float) VRayOcclusion.B (float) VRayOcclusion.G (float) VRayOcclusion.R (float) VRayRawReflection.B (float) VRayRawReflection.G (float) VRayRawReflection.R (float) VRayReflection.B (float) VRayReflection.G (float) VRayReflection.R (float) VRayRefraction.B (float) VRayRefraction.G (float) VRayRefraction.R (float) VRaySelfIllumination.B (float) VRaySelfIllumination.G (float) VRaySelfIllumination.R (float) VRaySpecular.B (float) VRaySpecular.G (float) VRaySpecular.R (float) VRayWireColor.B (float) VRayWireColor.G (float) VRayWireColor.R (float) Z (float)
ProEXR File Description =Attributes= cameraAperture (float): 36 cameraFNumber (float): 8 cameraFarClip (float): 1000 cameraFarRange (float): 1000 cameraFocalLength (float): 132.766 cameraFov (float): 16.4145 cameraNearClip (float): 0.261777 cameraNearRange (float): 0 cameraProjection (int): 0 cameraTargetDistance (float): 1.24803 cameraTransform (m44f): [{0.514319, 0.783155, 0.34949, 0.702832}, {0.857599, -0.469674, -0.209596, -0.754854}, {-4.47035e-008, 0.407522, -0.913196, 1.38945}, {0, 0, 0, 1}] channels (chlist) compression (compression): Zip16 dataWindow (box2i): [0, 0, 2479, 3507] displayWindow (box2i): [0, 0, 2479, 3507] lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1 screenWindowCenter (v2f): [0, 0] screenWindowWidth (float): 1 type (string): "scanlineimage" =Channels= A (float) B (float) G (float) MM 1-2-3.B (float) MM 1-2-3.G (float) MM 1-2-3.R (float) MM 10-11-12.B (float) MM 10-11-12.G (float) MM 10-11-12.R (float) MM 13-14-15.B (float) MM 13-14-15.G (float) MM 13-14-15.R (float) MM 16-17-18.B (float) MM 16-17-18.G (float) MM 16-17-18.R (float) MM 19-20-21.B (float) MM 19-20-21.G (float) MM 19-20-21.R (float) MM 22-23-24.B (float) MM 22-23-24.G (float) MM 22-23-24.R (float) MM 25-26-27.B (float) MM 25-26-27.G (float) MM 25-26-27.R (float) MM 28-29-30.B (float) MM 28-29-30.G (float) MM 28-29-30.R (float) MM 31-32-33.B (float) MM 31-32-33.G (float) MM 31-32-33.R (float) MM 34-35-36.B (float) MM 34-35-36.G (float) MM 34-35-36.R (float) MM 37-38.B (float) MM 37-38.G (float) MM 37-38.R (float) MM 4-5-6.B (float) MM 4-5-6.G (float) MM 4-5-6.R (float) MM 7-8-9.B (float) MM 7-8-9.G (float) MM 7-8-9.R (float) MultiMatteElement.B (float) MultiMatteElement.G (float) MultiMatteElement.R (float) R (float) VRayDiffuseFilter.B (float) VRayDiffuseFilter.G (float) VRayDiffuseFilter.R (float) VRayGlobalIllumination.B (float) VRayGlobalIllumination.G (float) VRayGlobalIllumination.R (float) VRayGlobalIllumination_02.B (float) VRayGlobalIllumination_02.G (
ProEXR File Description =Attributes= cameraAperture (float): 36 cameraFNumber (float): 8 cameraFarClip (float): 1000 cameraFarRange (float): 1000 cameraFocalLength (float): 214.36 cameraFov (float): 9.59984 cameraNearClip (float): 0 cameraNearRange (float): 0 cameraProjection (int): 0 cameraTargetDistance (float): 2.98554 cameraTransform (m44f): [{0.420121, 0.907293, 0.0178243, 1.24189}, {0.907468, -0.42004, -0.00825193, 0.379077}, {0, 0.0196418, -0.999807, 0.954444}, {0, 0, 0, 1}] channels (chlist) compression (compression): Zip16 dataWindow (box2i): [0, 0, 2479, 3506] displayWindow (box2i): [0, 0, 2479, 3506] lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1 screenWindowCenter (v2f): [0, 0] screenWindowWidth (float): 1 type (string): "scanlineimage" =Channels= A (float) B (float) G (float) MM 1-2-3.B (float) MM 1-2-3.G (float) MM 1-2-3.R (float) MM 10-11-12.B (float) MM 10-11-12.G (float) MM 10-11-12.R (float) MM 13-14-15.B (float) MM 13-14-15.G (float) MM 13-14-15.R (float) MM 16-17-18.B (float) MM 16-17-18.G (float) MM 16-17-18.R (float) MM 19-20-21.B (float) MM 19-20-21.G (float) MM 19-20-21.R (float) MM 22-23-24.B (float) MM 22-23-24.G (float) MM 22-23-24.R (float) MM 25-26-27.B (float) MM 25-26-27.G (float) MM 25-26-27.R (float) MM 28.B (float) MM 28.G (float) MM 28.R (float) MM 4-5-6.B (float) MM 4-5-6.G (float) MM 4-5-6.R (float) MM 7-8-9.B (float) MM 7-8-9.G (float) MM 7-8-9.R (float) R (float) VRayGlobalIllumination.B (float) VRayGlobalIllumination.G (float) VRayGlobalIllumination.R (float) VRayLighting.B (float) VRayLighting.G (float) VRayLighting.R (float) VRayOcclusion.B (float) VRayOcclusion.G (float) VRayOcclusion.R (float) VRayRawReflection.B (float) VRayRawReflection.G (float) VRayRawReflection.R (float) VRayReflection.B (float) VRayReflection.G (float) VRayReflection.R (float) VRayRefraction.B (float) VRayRefraction.G (float) VRayRefraction.R (float) VRaySelfIllumination.B (float) VRaySelfIllumination.G (float) VRaySelfIllumination
ProEXR File Description =Attributes= cameraAperture (float): 36 cameraFNumber (float): 8 cameraFarClip (float): 1000 cameraFarRange (float): 1000 cameraFocalLength (float): 60 cameraFov (float): 32.6954 cameraNearClip (float): 0.00212371 cameraNearRange (float): 0 cameraProjection (int): 0 cameraTargetDistance (float): 2.71816 cameraTransform (m44f): [{0.622519, 0.774248, 0.114063, 1.28846}, {0.782601, -0.61546, -0.093511, -0.27788}, {-0.00219962, 0.147478, -0.989063, 1.53849}, {0, 0, 0, 1}] channels (chlist) compression (compression): Zip16 dataWindow (box2i): [0, 0, 2479, 3506] displayWindow (box2i): [0, 0, 2479, 3506] lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1 screenWindowCenter (v2f): [0, 0] screenWindowWidth (float): 1 type (string): "scanlineimage" =Channels= A (float) B (float) G (float) MM 1-2-3.B (float) MM 1-2-3.G (float) MM 1-2-3.R (float) MM 10-11-12.B (float) MM 10-11-12.G (float) MM 10-11-12.R (float) MM 13-14-15.B (float) MM 13-14-15.G (float) MM 13-14-15.R (float) MM 16-17-18.B (float) MM 16-17-18.G (float) MM 16-17-18.R (float) MM 19-20-21.B (float) MM 19-20-21.G (float) MM 19-20-21.R (float) MM 22-23-24.B (float) MM 22-23-24.G (float) MM 22-23-24.R (float) MM 25-26-27.B (float) MM 25-26-27.G (float) MM 25-26-27.R (float) MM 28-29-30.B (float) MM 28-29-30.G (float) MM 28-29-30.R (float) MM 31.B (float) MM 31.G (float) MM 31.R (float) MM 4-5-6.B (float) MM 4-5-6.G (float) MM 4-5-6.R (float) MM 7-8-9.B (float) MM 7-8-9.G (float) MM 7-8-9.R (float) R (float) VRayGlobalIllumination.B (float) VRayGlobalIllumination.G (float) VRayGlobalIllumination.R (float) VRayLighting.B (float) VRayLighting.G (float) VRayLighting.R (float) VRayMtlReflectGlossiness (float) VRayOcclusion.B (float) VRayOcclusion.G (float) VRayOcclusion.R (float) VRayRawReflection.B (float) VRayRawReflection.G (float) VRayRawReflection.R (float) VRayReflection.B (float) VRayReflection.G (float) VRayReflection.R (float) VRayRefraction.B (float) VRayRefraction.G (float
4152-F03
ProEXR File Description =Attributes= cameraAperture (float): 36.000004 cameraFNumber (float): 8.000000 cameraFarClip (float): 7.800003 cameraFarRange (float): 1000.000000 cameraFocalLength (float): 45.000000 cameraFov (float): 43.133175 cameraNearClip (float): 0.880000 cameraNearRange (float): 0.000000 cameraProjection (int): 0 cameraTargetDistance (float): 3.792355 cameraTransform (m44f) channels (chlist) compression (compression): Zip16 dataWindow (box2i): [0, 0, 2479, 3506] displayWindow (box2i): [0, 0, 2479, 3506] lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1.000000 screenWindowCenter (v2f): [0.000000, 0.000000] screenWindowWidth (float): 1.000000 =Channels= A (float) B (float) G (float) MM 1-2-3.B (float) MM 1-2-3.G (float) MM 1-2-3.R (float) MM 10-11-12.B (float) MM 10-11-12.G (float) MM 10-11-12.R (float) MM 13-14-15.B (float) MM 13-14-15.G (float) MM 13-14-15.R (float) MM 16-17.B (float) MM 16-17.G (float) MM 16-17.R (float) MM 4-5-6.B (float) MM 4-5-6.G (float) MM 4-5-6.R (float) MM 7-8-9.B (float) MM 7-8-9.G (float) MM 7-8-9.R (float) R (float) VRayGlobalIllumination.B (float) VRayGlobalIllumination.G (float) VRayGlobalIllumination.R (float) VRayLighting.B (float) VRayLighting.G (float) VRayLighting.R (float) VRayOcclusion.B (float) VRayOcclusion.G (float) VRayOcclusion.R (float) VRayRawReflection.B (float) VRayRawReflection.G (float) VRayRawReflection.R (float) VRayReflection.B (float) VRayReflection.G (float) VRayReflection.R (float) VRayRefraction.B (float) VRayRefraction.G (float) VRayRefraction.R (float) VRaySelfIllumination.B (float) VRaySelfIllumination.G (float) VRaySelfIllumination.R (float) VRaySpecular.B (float) VRaySpecular.G (float) VRaySpecular.R (float) VRayWireColor.B (float) VRayWireColor.G (float) VRayWireColor.R (float) Z (float)
Specialising in custom bathroom design and layout, the Hydropolis teams welcome and assist you in your construction and renovation projects. Your desires, your plans, your questions matter to us. We make ourselves available.
To better serve you and allocate the necessary time for the study of your project, we invite you to schedule an appointment with our design teams.
A true laboratory of ideas, the Avignon showroom is the ideal place to tell us all about your dream bathroom.
Our showroom in Aix-en-Provence is one of our most beautiful showrooms.
This Hydropolis showroom in Sainte-Maxime was the second to open its doors 10 years ago.
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